The height of Level 2 must match the height of Level 1 which was set 320 cm high. Adding 12 cm as floor thickness, enter 342 cm as Level 2 elevation. Level 2 walls and objects are placed above the shop on the left which is 330 cm high. 262 cm (elevation of Level 1) + 250 cm (height of new walls set in preferences) + 12 cm (floor thickness of new levels set in preferences). The initial elevation of this level is equivalent to equal 524 cm, i.e. Double click on it, or select Plan > Modify level menu item to update Level2. This small staircase is a group of simple boxes, and its height is:Ĭhoose Add level item in Plan menu or press the tab showing a plus sign above the plan to create a new level.Ī new Level 2 tab appears. Don't forget to also set their thickness with the same value set for the walls created at Level 0 (22 cm in our example).Ĭreate a room, customize it and build a staircase which will bring to the upcoming Level 2. Modify the new walls with Plan > Modify walls menu item to increase their height at 320 cm like the height of their level. Once you close the level modification pane, no change appears in the plan until you draw walls or add objects to that level.ĭraw now the walls of Level 1 using the walls in light grey as guides. Therefore, keep its Elevation unchanged with a value of 262 cm (250 cm high + 12 cm default floor thickness).īut change its Height to ensure that ceilings of Level 1 will be at the same elevation as the upcoming Level 2. In our example, Level 1 is the lowest level of the second floor and will be used to design the part of the house above the hall which is 250 cm high. Once understood the principles of levels, enter your own values to customize levels. The elevation of a level may also be negative to design a basement or foundations. But the bottom of the walls of a level is at the elevation of that level minus its floor thickness to join nicely with walls at lower levels when you use default values. The elevation of a level is the height of its floor on which furniture is placed. The default Elevation of a new level is 262 cm.The default Floor thickness of a new level is 12 cm. The height of walls you draw may be equal, smaller or higher than the height of a level, and this height is set in the walls modification pane. This height is only used as the elevation of the ceiling of a room (rooms drawn with Create rooms tool). The default Height of a new level is 250 cm (or 96 inches) like default walls height.menu item, or double click on Level 1 tab, to display the modification pane of the selected level. All the walls of Level 0 with a height lower than the elevation of Level 1, like the ones pointed with some arrows below, are drawn in light grey to help you draw the level above.Ĭhoose Plan > Modify level. In our example it's the case for the 330 cm high walls on the left and the staircase. All the walls and objects of Level 0 with a height that goes beyond the elevation of Level 1 are visible in the new level and drawn in their default color. Level 0 contains what you draw until now in the default level and Level 1 is automatically selected and displayed in the plan. Level 0 and Level 1 tabs now appear above the plan as show below. Select Plan > Add level menu item to create a new level. Read this tip for more information about staircases. Note that the height of the staircase in the hall is set to fit to 250 cm high levels like most staircases available in Sweet Home 3D free 3D models. Using two different heights of walls on the first floor implies that the floor above it will require 2 levels at different elevations. The right part of the house remains 250 cm high as shown in the following screenshot. Then select the walls around the shop and the backshop to set their height at 330 cm with the modification pane displayed by the Plan > Modify walls menu item. Drawing the first floorĭraw walls and rooms of the first floor at their default height (250 cm or 96 inches), without showing ceilings for the moment. Walls and rooms transparency can be changed with the Walls transparency setting available in the 3D modification pane displayed by the 3D View > Modify 3D view. The image on the right shows the same house with half transparent walls and rooms, to help you visualize the two different levels at the second floor of this house, due to the higher ceiling of the shop on the left side. Similarly to the tip How to design a mezzanine, it also explains some important features about levels management in Sweet Home 3D. This tip shows how to design a split-level house based on the "shop-house" example shown below and available in the file TheShopAroundTheCorner.sh3d (6.3 MB - designed by eTeks and distributed under CC-BY license).
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